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Virtual Fighting Championship (VFC) Stats & OverviewStore page details, rankings, sales estimates, and platform support

Virtual Fighting Championship (VFC)
Early Access
VFC captures the spirit of classics like Street Fighter and Tekken with a fresh VR twist. Enjoy finely tuned gameplay that rewards real-life skills while delivering exciting, over-the-top action. Play online or train with unique NPCs—jump in and have fun your way! discord at
Platforms
Steam
Product Type
Game
Release Date
22-09-2018
All Reviews
Mostly Positive (175)
User Rating
70.28%
Wishlists
11.57k
Followers
1.03k
Top Sellers-- (ATH:811)
Recently, it has not been on the daily ranking list.
Best: 811 on 25-09-2018, daily ranking
Most Played-- (ATH:1811)
Recently, it has not been on the daily ranking list.
Best: 1811 on 07-10-2018 - 13-10-2018, weekly ranking
Original Price
$15.98
Current Price
$15.99
Gross Revenue
$66.85k
Units Sold
4.62k

Virtual Fighting Championship (VFC) Revenue & Sales EstimatesRegional sales, revenue, reviews and player trends over time

Period
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Game Update Timeline for Virtual Fighting Championship (VFC)
DateEventDescription
2018-09-22VFC is Launching!! | Time to share some tips
2018-09-22ReleasedThe game is officially released
2018-09-24Patch Note & Hot-fixes Number 1:
2018-10-05Patch Note 05 Oct 2018
2018-10-18Robot Infinity Mode (Alpha) Is Now Live!
2018-10-20Robot Infinity Mode Update
2018-10-2121st October Robot Infinity Update:
2018-10-2222th October VFC Upate:
2018-10-3030th October Halloween Upate
2018-11-099th November Upate
2018-11-1212th November Update
2018-11-2121th November Update
2018-11-2424th November Update
2018-11-2525th November Update
2018-12-033rd December Update
2018-12-077th Dec 2018 Update
2018-12-1011th Dec 2018 Update
2018-12-2121th December 2018 Update
2019-01-032019 New Year Update
2019-03-16VFC Academy Version 0.9 (Initial Release) Is now LIVE!
2019-03-26VFC is Future Ready!
2019-04-27Incremental polishing for Robot Infinity mode
2019-07-04= Major Update 4th July 2019 =
2019-09-02= Update 2nd September 2019 =
2019-09-07Locomotion system implementation
2019-09-18Usability update 17-Sep-2019
2019-11-04UpdateAnger Management Mode 1.0 is live!
2019-11-09Index controller support
2019-11-19Interface Usability Update
2019-11-30User Interface Refined
2019-12-05Minor bug fix
2020-01-12Spectator Camera Update
2020-03-02Campaign Mode demo now available inside single-player menu
2020-04-22Fighter distancing and bug fixes
2020-05-07Fixed: fist collider effectiveness issue.
2020-05-20Blocking mechanics optimization
2020-05-29Balance and usability update
2020-07-20Voice-chat and networking update
2020-08-06August Update
2020-08-31UpdateElbow in VR? no problem | Virtual Fighting Championship Devlog
2020-10-15UpdateHaptic set bringing fighting immersion to the next level!
2021-01-09Update2021's first major update
2021-01-15Small Patch
2021-01-19Sense of attacking impact improved.
2021-10-12Second major update in 2021
2021-10-13bug fix
2021-12-01Routine update Dec 1st 2021
2021-12-06Update Ver. 16: Forfeit PVP match
2022-01-05Routine update
2022-01-25Ver 21 Update
2022-04-06UpdateMajor update: Single-player campaign, head evading PVP mechanics, and much more!
2022-04-12Ver24. Fixed dummy hitting mode haptic feedback. More stable PVP connection.
2022-04-14Fix: background matchmaking for the campaign mode.
2022-04-29Small update
2022-05-05Minor Update On Game Balance and Bugs
2022-06-23Update Version 25.3
2022-07-19Version 27 update
2022-09-26Version 29, broadcaster client support and animation improvements.
2022-09-27Bug fix
2022-09-30Bug fixes
2022-10-04Version 30
2022-10-07Version 30
2023-08-07Update - August 2023
2023-09-10Version 37 update
2023-09-13Version 38
2023-11-13Minor Update
2024-02-23Small update
2024-04-21Minor Bug Fix
2026-09-10

Regional Analysis

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Sales and Ratings

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Regional Game Metrics

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Total: 0

Is Virtual Fighting Championship (VFC) Worth It? Player Reviews AnalyzedAI-powered summary, highlights, dimensional insights and SWOT analysis

"The player feedback highlights several predominant pros and cons: the game generally performs smoothly on lower-end hardware with minimal frame rate drops, the controls are responsive allowing for a fluid gameplay experience, and it offers a rich variety of content that enhances player engagement; however, players often express concerns about the need for significantly reduced load times and addressing lag during peak usage, along with the necessity to tackle ongoing crashes during specific gameplay sequences, and there are mixed feelings regarding the graphics quality and community interaction which seem to create an overwhelming experience for some while also being appreciated by others, ultimately indicating that while the game presents an engaging VR boxing experience with realistic mechanics and a vibrant community, the need for improvements in stability, graphics, and multiplayer matchmaking is essential to enhance overall player satisfaction and retention."

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Virtual Fighting Championship (VFC) Steam Rank HistoryGame ranking by indicators and genres among all Steam games

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What Else Do Virtual Fighting Championship (VFC) Players Also Play?Based on real player follow and wishlist data

By Followers

Total: 10
1/2
NamePlayer OverlapUser RatingReview CountOriginal PriceGross RevenueUnits SoldFranchise
12%97%395.66k$8.99$167.03m16.73mCoffee Stain Publishing
15%98%107.98k$59.99$311.53m11.04mHalf-Life
16%96%66.23k$29.99$46.91m1.90m--
12%92%1.21m$59.99$4.32b132.85m--
12%95%79.75k$19.99$111.75m5.88m--

* Based on players who follow this game, showing the games they also follow most. Higher player overlap means the two games share a more similar audience.

By Wishlists

Total: 10
1/2
NamePlayer OverlapUser RatingReview CountOriginal PriceGross RevenueUnits SoldFranchise
16%96%66.23k$29.99$46.91m1.90m--
14%92%39.09k$29.99$86.56m3.86m--
12%77%3.21k$19.99$4.17m334.56kAfter the Fall
15%98%107.98k$59.99$311.53m11.04mHalf-Life
11%78%365.60k$49.99$494.69m16.88m--

* Based on players who have wishlisted this game, showing the games they also wishlist most. Higher player overlap means the two games share a more similar audience.

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